The Animator s Survival Kit

The Animator s Survival Kit
Available:
Author: Richard Williams
Pages: 392
ISBN: 9780865478978
Release: 2012-09-25
Editor: Macmillan

DESCRIPTION OF THE BOOK:

The Academy Award-winning artist behind Who Framed Roger Rabbit? draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action. Simultaneous.

The Animator s Survival Kit

The Animator s Survival Kit
Available:
Author: Richard Williams
Pages: 384
ISBN: 0571238335
Release: 2009
Editor: Faber & Faber

DESCRIPTION OF THE BOOK:

Animation is one of the hottest areas of filmmaking today—and the master animator who bridges the old generation and the new is Richard Williams. During his nearly fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by the films from Pixar. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator—from beginner to expert, classic animator to computer-animation whiz—needs. He illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system. In this revised edition, he expands upon and illuminates more difficult areas of animation, such as animal action and gaits and the correct use of live action, to help animators push the medium in new directions.

Animation Mini Flexibility and Weight

Animation Mini  Flexibility and Weight
Available:
Author: Richard E. Williams
Pages: 64
ISBN: 0571358438
Release: 2020-08-06
Editor: Unknown

DESCRIPTION OF THE BOOK:

FLEXIBILITY AND WEIGHT From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Flexibility and Weight. How do we loosen things up and get snap and vitality into our performance at the same time as keeping the figure stable and solid? The answer: successive breaking of joints to give flexibility. In this mini, Williams stresses the importance of knowing where the weight is on every drawing. He demonstrates that the best way to show weight is to be aware of it, conscious of it, and think about it all the time - knowing where the weight is coming from, where it's traveling over and where it's transferring to.

Animation Mini Walks

Animation Mini  Walks
Available:
Author: Richard E. Williams
Pages: 80
ISBN: 0571358411
Release: 2020-08-06
Editor: Unknown

DESCRIPTION OF THE BOOK:

WALKS From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Walks. Walks are full of personality. Walks reveal the character, they tell the story of the person. In this Mini Richard Williams provides the building blocks of how to construct walks, using stick figures to make it easy to learn, copy and understand. The process will encourage you to invent and entertain.

Animation Mini Runs Jumps and Skips

Animation Mini  Runs  Jumps and Skips
Available:
Author: Richard E. Williams
Pages: 48
ISBN: 057135842X
Release: 2020-08-06
Editor: Unknown

DESCRIPTION OF THE BOOK:

RUNS, JUMPS AND SKIPS From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Runs, Jumps and Skips. As with Walks, the way we run shows our character and personality. A lazy, heavy person is going to run very differently to an athletic ten-year-old girl. Richard Williams demonstrates how - when you're doing a walk and you take both legs off the ground, at the same time and for just one frame - a walk becomes a run. So, all the things we do with walks, we can do with runs. This Mini presents a collection of Williams' runs, jumps and skips inspired by some of the cleverest artists from the Golden Age of Animation

Animation Mini Dialogue Acting and Directing

Animation Mini  Dialogue  Acting and Directing
Available:
Author: Richard E. Williams
Pages: 48
ISBN: 0571358446
Release: 2020-08-06
Editor: Unknown

DESCRIPTION OF THE BOOK:

DIRECTING, DIALOGUE AND ACTING From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Directing, Dialogue and Acting. As a director, whatever your idea is, you want to put it over, so the main thing with directing is to be clear - very clear. The Director's job is to hold everything together so that the animator can give the performance. Richard Williams shows how that performance can be achieved with flexibility and contrast. With Acting and Dialogue, the temptation is to try to do everything at once - Williams' advice: do one thing at a time.

Tony White s Animator s Notebook

Tony White s Animator s Notebook
Available:
Author: Tony White
Pages: 265
ISBN: 9781136131974
Release: 2012-10-02
Editor: Taylor & Francis

DESCRIPTION OF THE BOOK:

Apprentice yourself to a master of classical animation techniques with this beautiful handbook of insider tips and techniques. Apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.

How to Make Animated Films

How to Make Animated Films
Available:
Author: Tony White
Pages: 512
ISBN: 9781136139345
Release: 2013-08-22
Editor: Taylor & Francis

DESCRIPTION OF THE BOOK:

Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.

The Animator s Sketchbook

The Animator   s Sketchbook
Available:
Author: Tony White
Pages: 328
ISBN: 9781315349923
Release: 2016-10-03
Editor: CRC Press

DESCRIPTION OF THE BOOK:

The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White’s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.

Timing for Animation

Timing for Animation
Available:
Author: Harold Whitaker,John Halas
Pages: 142
ISBN: 9780240517148
Release: 2002
Editor: Taylor & Francis

DESCRIPTION OF THE BOOK:

"Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--

Your Career in Animation

Your Career in Animation
Available:
Author: David B. Levy
Pages: 256
ISBN: 9781581158397
Release: 2010-09-07
Editor: Simon and Schuster

DESCRIPTION OF THE BOOK:

Great ideas for animators who are starting out or looking for their next job • Packed with information and insights • Perfect for film students and art students. Animation is a multibillion-dollar industry. Here’s an insider’s guide to getting into that industry, staying there, and getting ahead. Author David B. Levy has interviewed the top pros in animation, including Steven Hillenburg, creator of SpongeBob SquarePants; Al Brodax, producer of Yellow Submarine; Teddy Newton, character designer on The Incredibles; Linda Simensky, senior director of PBS Kids; John R. Dilworth, creator of Courage the Cowardly Dog; and dozens of others to get their insights on creating a portfolio or reel, meeting animators, networking, and making the leap from working for others to pitching and selling. A resource section lists animation schools, film festivals, studios, Web sites, and publications to get budding animators off to an animated start. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.

Character Animation Fundamentals

Character Animation Fundamentals
Available:
Author: Steve Roberts
Pages: 456
ISBN: 9781136129490
Release: 2012-09-10
Editor: Taylor & Francis

DESCRIPTION OF THE BOOK:

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Timing for Animation

Timing for Animation
Available:
Author: Tom Sito
Pages: 192
ISBN: 9781136137105
Release: 2013-04-26
Editor: Taylor & Francis

DESCRIPTION OF THE BOOK:

The classic work on animation principles, now fully updated for the digital age.

Forbidden Animation

Forbidden Animation
Available:
Author: Karl F. Cohen
Pages: 238
ISBN: 9781476607252
Release: 2013-10-18
Editor: McFarland

DESCRIPTION OF THE BOOK:

Tweety Bird was colored yellow because censors felt the original pink made the bird look nude. Betty Boop’s dress was lengthened so that her garter didn’t show. And in recent years, a segment of Mighty Mouse was dropped after protest groups claimed the mouse was actually sniffing cocaine, not flower petals. These changes and many others like them have been demanded by official censors or organized groups before the cartoons could be shown in theaters or on television. How the slightly risqué gags in some silent cartoons were replaced by rigid standards in the sound film era is the first misadventure covered in this history of censorship in the animation industry. The perpetuation of racial stereotypes in many early cartoons is examined, as are the studios’ efforts to stop producing such animation. This is followed by a look at many of the uncensored cartoons, such as Lenny Bruce’s Thank You Mask Man and Ralph Bakshi’s Fritz the Cat. The censorship of television cartoons is next covered, from the changes made in theatrical releases shown on television to the different standards that apply to small screen animation. The final chapter discusses the many animators who were blacklisted from the industry in the 1950s for alleged sympathies to the Communist Party.

Character Animation Crash Course

Character Animation Crash Course
Available:
Author: Eric Goldberg
Pages: 218
ISBN: 1879505975
Release: 2008
Editor: Unknown

DESCRIPTION OF THE BOOK:

Detailed text and drawings illuminate how to conceive animated characters.

Cartoon Animation

Cartoon Animation
Available:
Author: Preston Blair
Pages: 224
ISBN: 1560100842
Release: 1994-01-01
Editor: Walter Foster Publishing

DESCRIPTION OF THE BOOK:

In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement! Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

Thinking Animation

Thinking Animation
Available:
Author: Angie Jones,Jamie Oliff
Pages: 345
ISBN: STANFORD:36105114448173
Release: 2007
Editor: Course Technology Ptr

DESCRIPTION OF THE BOOK:

Describes ways artists can use traditional animation techniques with computer technology.

I Moved to Los Angeles to Work in Animation

I Moved to Los Angeles to Work in Animation
Available:
Author: Natalie Nourigat
Pages: 112
ISBN: 9781641441469
Release: 2018-12-26
Editor: Boom! Studios

DESCRIPTION OF THE BOOK:

When artist Natalie Nourigat left her life in Portland to move to Los Angeles and pursue a job in animation, she realized that despite her research, nothing truly prepared her for the wild world that awaited in the studios of Southern California. This autobiographical how-to graphic novel explores the highest highs and lowest lows of pursuing a dream in animation. Brushed with a dose of humor and illustrated advice about salaries, studio culture, and everything in between, I Moved to Los Angeles to Work in Animation is the unique insider experience you won’t find anywhere else.

Make Your Own Pixel Art

Make Your Own Pixel Art
Available:
Author: Jennifer Dawe,Matthew Humphries
Pages: 200
ISBN: 9781593278878
Release: 2019-03-12
Editor: No Starch Press

DESCRIPTION OF THE BOOK:

Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Cartoon Animation with Preston Blair Revised Edition

Cartoon Animation with Preston Blair  Revised Edition
Available:
Author: Preston Blair
Pages: 128
ISBN: 9781633228900
Release: 2020-11-03
Editor: Walter Foster

DESCRIPTION OF THE BOOK:

Learn from a master animator how to bring your cartoons to life through movement with Cartoon Animation with Preston Blair.