START HAVING FUN!
"State Of Play". Whenever, Wherever ... You are FREE to Read and Download any Book. Click the button below and Create a FREE account. Don't waste your time, continue to see developments from around the world through BOOK.
The State Of Play by Daniel Goldberg
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun From the Hardcover edition.
Leadership by W. B. Howieson
Leadership: The Current State of Play seeks to combine current academic and practitioner thinking to present an illuminating and accessible overview of historical and contemporary leadership thought.
State Of Play by Robin Nelson
Robin Nelson's State of play up-dates and develops the arguments of his influential TV Drama In Transition (1997). It is equally distinctive in setting analusis of the aesethetics and compositional principles of texts within a broad conceptual framework (technologies, institutions, economics, cultural trends). Tracing "the great value shift from conduit to content" (Todreas, 1999), Nelson is relatively optimistic about the future quality of TV Drama in a global market-place. But, characteristically taking up questions of worth where others have avoided them, Nelson recognizes that certain types of "quality" are privileged for viewers able to pay, possibly at the expense of viewer preference worldwide for "local" resonances in television. The mix of arts and cultural studies methodologies makes for an unusual and insightful approach.
State Of Play by Michael Calvin
LONGLISTED FOR THE 2018 WILLIAM HILL SPORTS BOOK OF THE YEAR AWARD Award-winning author of The Nowhere Men, Living on the Volcano and No Hunger in Paradise returns with his magnum opus on the state of modern football First he revealed the extraordinary lives of football scouts in The Nowhere Men. Next he unearthed the pressures on football managers in Living on the Volcano. Then he chronicled the hardships of young players striving to make it in No Hunger in Paradise. Now in State of Play, in what marks the pinnacle of a career investigating the human stories of football, award-winning writer Michael Calvin turns his eye to the biggest story of all - the game itself. From mental health to money, concussion to Champions league, fan-owners to oligarchs, women's football to world cups, Calvin gets under the skin of the beautiful game, and reveals why it is truly the game of our lives. Based on hundreds of hours of interviews with leading figures around the world, from Arsene Wenger to Steven Gerrard, Calvin reveals the winners, the losers, the politics, the pleasure, the hope, and the despair of the world's most popular sport.
The State Of Play by Jack Balkin
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Sports Journalism by Tom Bradshaw
Based on interviews with leading sports journalists and grounded in the authors’ experience and expertise in both the sports journalism industry and sports media research, Sports Journalism gives in-depth insight into the editorial and ethical challenges facing sports journalists in a fast-changing media environment. The book considers how sports journalism’s past has shaped its present and explores the future trends and trajectories that the industry could take. The far-reaching consequences of the digital revolution and social media on sports journalists’ work are analysed, with prominent sports writers, broadcasters and academics giving their insights. While predominantly focused on the UK sports media industry, the book also provides a global perspective, and includes case studies, research and interviews from around the world. Issues of diversity – or a lack of it – in the industry are put into sharp focus. Sports Journalism gives both practising sports journalists and aspiring sports journalists vital contextualising information to make them more thoughtful and reflective practitioners.
Netball State Of Play by Deirdre Hyland
Australian authors Deirdre Hyland AM and Dot McHugh OAM have combined their wealth of knowledge and experience at national and international netball to pen a history of IFNA's first 50 years. This must have tome for the netball buff, covers the early beginnings of the International Federation through to the changes and challenges of the modern era. The authors also peer into the future and discuss the next 50 years with a host of experts.
State Of Play by Bill Ripken
Advanced statistics and new terminology have taken hold of baseball today, but do they accurately reflect the reality of the game? A baseball lifer states his case. America's favorite pastime is enduring an assault of new thoughts and ideas. In recent years, the sabermetrics and analytics craze has infiltrated Major League Baseball--from its front offices to dugouts to clubhouses to media covering both, inciting a baseball culture war. New phrases like "launch angle," "spin rate," and "pitch framing" have entered the vocabulary, often with little real meaning when it comes to how the game is actually played on the field. No more. In State of Play, twelve-year Major League veteran, Emmy Award-winning MLB Network analyst, and bestselling author Bill Ripken breaks down these modern statistical methods to explain which ones make sense in the game's historical context, bringing them together with proven old-school strategies. He simplifies those sabermetric terms hastily added to the baseball lexicon without being fully realized, taking new-school confusion out of old-school baseball's tried-and-true common sense. In the end, he unites the teachings of each school to show fans of both how to listen to and understand the game as it's played today and how it should be played moving forward. From a true baseball lifer and member of baseball's first family, State of Play offers a fascinating insider's look at how to reconcile years of historical tradition with the rules and trends of the new millennium. As Ripken sees it: the game inside the game cannot be measured by a spreadsheet--but it can be measured by a qualified, crusty baseball man. Play ball.
Shakespeare's and Peele's Titus Andronicus has had a theatrical and a critical revival in the last fifteen years; the critical revival was perhaps prompted by Jonathan Bate's Arden edition of the play and its revision of the traditional critical account that it is an immature work and overly sensationalistic with its emphasis on non-essential violence. Recent debates and approaches have drawn closer attention to the play's classicism; re-defined its genre (for example the revised edition of the New Dramatic Sources will re-classify the play as one of Shakespeare's Roman plays); re-considered the nature of violent spectacle, family relations and kinship, political alliance, race and miscegenation. This study will explore how the revitalized critical responses to early modern and contemporary performance histories has had a significant impact upon the wider reception of this play.
State Of Play by Hazel Davies
A study of the work of Greg Callen, Dic Edwards, Edward Thomas and Charles Way.