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|Author||: Ernest Cline|
|Editor||: Ballantine Books|
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
|Author||: Gina McIntyre|
|Editor||: Insight Editions|
Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.
|Author||: Ernest Cline|
|Editor||: Broadway Books|
From the bestselling author of "Ready Player One." After sighting a UFO, high-school student Zack and his new comrades must scramble to prepare for an alien onslaught, in this rollicking, surprising thriller and coming-of-age adventure.
|Author||: Ernest Cline|
|Editor||: Ballantine Books|
Immersing himself in a mid-21st-century technological virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's super-wealthy creator, who has promised that the winner will be his heir. (This book was previously listed in Forecast.)
|Author||: Douglas Coupland|
|Editor||: House of Anansi|
In his 2010 CBC Massey Lectures acclaimed novelist and visual artist Douglas Coupland explores the modern crises of time, human identity, society, religion and macroeconomics and the afterlife in the form of a novel, a 5-hour story set in an airport cocktail lounge during a global disaster. Five disparate people are trapped inside: Karen, a single mother waiting for her online date; Rick, the down-on-his-luck airport lounge bartender; Luke, a pastor on the run; Rachel, a cool Hitchcock blonde incapable of true human contact; and finally a mysterious voice known as Player One. Slowly, each reveals the truth about themselves while the world as they know it comes to an end. The book asks as many questions as it answers, and readers will leave the story with no doubt that we are in a new phase of existence as a species -- and that there is no turning back.
Ready Player One is a science fiction novel by Ernest Cline, published in 2011. The setting of the novel is a dystopian Earth in 2044/2045. The planet, which became a globalized civilization, is facing a global energy crisis, climate change and several other issues. Most of the people spend their time in a virtual space/reality known as the OASIS. The designer of the OASIS left a treasure game, the Hunt, to play within the OASIS. The winner of the Easter egg hidden by the designer will get his fortune. The protagonist Wade Watts and his friends compete for the game, while also fighting an evil corporate entity. The film adaptation of the novel, produced and directed by Steven Spielberg, will release in March 2018.
|Editor||: David C Cook|
This bestselling novel and film appeals to gamers, sci-fi enthusiasts, and kids of the 1980s alike, giving families a chance for common enjoyment and deep conversations. If your teens love RPO, this guide can help make sense of the good and the bad and offers lots of discussion questions. Parent Guides are your one-stop shop for biblical guidance on teen culture, trends, and struggles. In 15 pages or fewer, each guide tackles issues your teens are facing right now—things like doubts, the latest apps and video games, mental health, technological pitfalls, and more. Using Scripture as their backbone, these Parent Guides offer compassionate insight to teens’ world, thoughts, and feelings, as well as discussion questions and practical advice for impactful discipleship.
|Author||: Trivion Books|
Trivia-on-Book: Ready Player One: A Novel by Ernest Cline Take the challenge yourself and share it with friends and family for a time of fun! Author Ernest Cline takes his readers on an adventurous and entertaining ride to the not-so-distant future. He touches the right chords by injecting the 1980's into the plot with a fast-paced and engrossing storyline that forces the reader to toy with the idea of a virtual world's clash with the real. John Scalzi, the renowned sci-fi writer, referred to Ready Player One as "nerdgasm". You may have read the book, but not have liked it. You may have liked the book, but not be a fan. You may call yourself a fan, but few truly are. Are you a fan? Trivia-on-Books is an independently curated trivia quiz on the book for readers, students, and fans alike. Whether you're looking for new materials to the book or would like to take the challenge yourself and share it with your friends and family for a time of fun, Trivia-on-Books provides a unique approach to Ready Player One by Ernest Cline that is both insightful and educational! Features You'll Find Inside: • 30 Multiple choice questions on the book, plots, characters and author • Insightful commentary to answer every question • Complementary quiz material for yourself or your reading group • Results provided with scores to determine "status" Promising quality and value, come play your trivia of a favorite book!
|Author||: Goldmine Reads|
|Editor||: Lulu Press, Inc|
The year is 2044, and humankind has retreated into the virtual world. Wade Watts escapes the ugliness of the real world by spending most of the day inside OASIS—the virtual dreamland where you can turn your imagination to reality, the adventure playground where you can visit any of the thousands of existing worlds. Like all other OASIS users, Wade dreams of finding the Easter egg left by creator James Halliday. Whoever solves Halliday's fiendish riddles and reaches the egg will be granted immense fortune and supreme power in OASIS. But one day, he comes upon the first Key. Suddenly, the world, which has long been quiet about the Hunt, begins to watch. Thousands of competitors scramble, including a powerful organization that will do anything in order to get to the prize. For Wade, to survive means to win, but to do so, he will have to stand up and go out into the real world—a place he has long been trying to escape.
|Author||: Kristi Charish|
|Editor||: Vintage Canada|
The third and final installment in Kristi Charish's thrilling urban fantasy series finds beloved heroine and voodoo practitioner Kincaid Strange shanghaied away from Seattle and pursuing the ghost of a serial killer in Portland. Just when Kincaid Strange thinks her life is back on track and she's finally put her time as a paranormal practitioner with the Seattle PD to rest, her ex (and Seattle cop) Aaron asks her for help with yet another strange and ominous case. Martin Dane, the White Picket Fence Serial Killer who terrorized West Coast families living the suburban American dream, appears to be back at it with a fresh murder in Portland. There's only one problem: Dane has been dead for three weeks. Kincaid can't resist a paranormal mystery. Despite her misgivings, she agrees to examine the Portland crime scene. What she discovers is a place of supernatural power unlike anywhere she's ever been--and the reason Aaron had been so tight-lipped about the case details. There's already a voodoo practitioner on the scene: Liam Sinclair, a TV celebrity of questionable talent and dubious intent. Kincaid wants nothing more than to finish the job and retreat to Seattle, but the deeper she looks, the less the murder adds up. When she uncovers a much more sinister mystery--missing ghosts, scores of them, whom no one is looking for--there's no turning back.
|Author||: K. Bromberg|
|Editor||: JKB Publishing, LLC|
Baseball has never been sexier in an all-new novel by New York Times Bestselling Author, K. Bromberg. Easton Wylder is baseball royalty. The game is his life. His passion. His everything. So, when an injury threatens to end Easton’s season early, the team calls in renowned physical therapist, Doc Dalton, to oversee his recovery. Except it’s not Doc who greets Easton for his first session, but rather his daughter, Scout. She may be feisty, athletic, defiant, and gorgeous, but Easton is left questioning whether she has what it takes to help him. Scout Dalton’s out to prove a female can handle the pressure of running the physical therapy regimen of an MLB club. And that proof comes in the form of getting phenom Easton Wylder back on the field. But getting him healthy means being hands-on. And with a man as irresistible as Easton, being hands-on can only lead to one thing—trouble. Because the more she touches him, the more she wants him, and she can’t want him. Not when it’s her job to maintain the club’s best interest in regard to whether he’s ready to play. But when sparks fly and fine lines are crossed, can they withstand the heat, or is one of them bound to get burned?
|Author||: Ernest Cline|
|Editor||: Ballantine Books|
"A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film"--
|Author||: Daniel H. Wilson|
|Editor||: Simon and Schuster|
Roughly twenty years from now, our technological marvels unite and turn against us. A childlike but massively powerful artificial intelligence known as Archos comes online…and kills the man who created it. This first act of betrayal leads Archos to gain control over the global network of machines and technology that regulates everything from transportation to utilities, defense, and communications. In the early months, sporadic glitches are noticed by a handful of unconnected humans - from a senator and single mother disconcerted by her daughter's "smart" toys, to a lonely Japanese bachelor, to an isolated U.S. soldier - but most are unaware of the growing rebellion until it is far too late. Then, in the span of minutes, at a moment known later in history as Zero Hour, every mechanical device in our world rebels, setting off the Robot War that both decimates and - for the first time in history - unites humankind.
|Author||: Gale, Cengage|
|Editor||: Gale, Cengage Learning|
A Study Guide for Ernest Cline's "Ready Player One", excerpted from Gale's acclaimed Novels for Students. This concise study guide includes plot summary; character analysis; author biography; study questions; historical context; suggestions for further reading; and much more. For any literature project, trust Novels for Students for all of your research needs.
|Author||: Tal M. Klein|
When he’s accidentally duplicated while teleporting, Joel Byram must outrun the most powerful corporation on the planet and find a way back to his wife in a world that now has two of him. Dubbed the “next Ready, Player One,” by former Warner Brothers President Greg Silverman, and now in film development at Lionsgate.
|Author||: John Darnielle|
|Editor||: Farrar, Straus and Giroux|
Long-listed for the 2014 National Book Award in fiction Winner of the 2015 Alex Award for adult books with special appeal for young adults Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel Wolf in White Van is a marvel of storytelling brio and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of Trace Italian—a text-based, role-playing game played through the mail—Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called to account for it. In the process, he is pulled back through time, tunneling toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds in reverse until we arrive at both the beginning and the climax: the event that has shaped so much of Sean's life.
|Author||: Ernest Cline|
|Editor||: SCB Distributors|
Familiar and resonant, Cline's collection takes readers into a private landscape of science fiction, pop culture, and pornography. Ernest Cline is a geek, novelist, poet, and screenwriter based in Austin, Texas. In addition to winning poetry slams, Cline is known for screenwriting "Fanboys," released in 2009. He also recently sold the film rights to his latest book, "Armada."