You are FREE to Read and Download any Book. Click the button below and Create a FREE account. Don't waste your time, continue to see developments from around the world through BOOK.
|Author||: Lynda Barry|
|Editor||: Drawn and Quarterly|
The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.
|Author||: Robert Petersen|
This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. • Includes numerous illustrations of British satirical prints, Japanese woodblock prints, and the art of prominent illustrators • Includes a chapter on the latest developments in digital comics
|Author||: Alex Simmons|
|Editor||: Createspace Independent Publishing Platform|
Action, adventure, sci-fi and humor! These are some of the arenas artists and fans have explored for generations. The Art of Making Comics can help buddying artists by introducing them to the whole process of creating comics- from idea to script, to full color art and publication. Professional writer and publisher Alex Simmons (Batman, Tarzan, Archie, Blackjack, & Race Against Time, etc.) explains jobs, terms, writing tips and more.
|Author||: Lynda Barry|
|Editor||: Drawn & Quarterly|
Writing exercises and creativity advice from Barry's pioneering, life-changing workshop The award-winning author Lynda Barry is the creative force behind the genre-defying and bestselling work What It Is. She believes that anyone can be a writer and has set out to prove it. For the past decade, Barry has run a highly popular writing workshop for nonwriters called Writing the Unthinkable, which was featured in The New York Times Magazine. Syllabus: Notes from an Accidental Professor is the first book to make her innovative lesson plans and writing exercises available to the public for home or classroom use. Barry teaches a method of writing that focuses on the relationship between the hand, the brain, and spontaneous images, both written and visual. It has been embraced by people across North America—prison inmates, postal workers, university students, high-school teachers, and hairdressers—for opening pathways to creativity. Syllabus takes the course plan for Barry’s workshop and runs wild with it in her densely detailed signature style. Collaged texts, ballpoint-pen doodles, and watercolor washes adorn Syllabus’s yellow lined pages, which offer advice on finding a creative voice and using memories to inspire the writing process. Throughout it all, Barry’s voice (as an author and as a teacher-mentor) rings clear, inspiring, and honest.
|Author||: Randy Duncan,Michael Ray Taylor,David Stoddard|
This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.
|Author||: Buddy Scalera|
You Can Work Professionally in Comics! Jump-start your comic book career! Creating Comics From Start to Finish tells you everything about how today's mainstream comic books are produced and published. Top working professionals detail how comics are created from concept to completion. Dig deep into every step of the process including writing, editing, penciling, inking, coloring, lettering and even publishing. Working professionals talk candidly about breaking into (and staying in) this exciting industry. Interviews and advice from: Mike Marts, Editor—Batman Mark Waid, Writer—Kingdom Come, Flash, Irredeemable Darick Robertson, Penciler—Wolverine, The Boys, Transmetropolitan Rodney Ramos, Inker—Green Lantern, Punisher Brian Haberlin, Colorist—Witchblade, Spawn Chris Eliopoulos, Letterer—Pet Avengers, Spider-Man, X-Men Joe Quesada, Chief Creative Officer—Marvel Comics Stan Lee, Former President, Chairman—Marvel Comics
|Author||: Carl Potts|
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
|Author||: David Chelsea|
|Editor||: Watson-Guptill Publications|
Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point
|Author||: Kate Howard,Dav Pilkey|
|Editor||: Scholastic Incorporated|
Dog Man -- from the #1 New York Times bestselling series from Dav Pilkey -- comes to life in this cool 3-D book! George and Harold know a LOT about making comic books. (Remember their Captain Underpants comics?) But before they told you that story, first they told you the story of Dog Man -- part dog, part man, and all cop! Want to know how George and Harold come up with hilarious heroes like Dog Man and Li'l Petey and Chief? And how do they think up such wretched villains, like Petey and Piggy and Philly? Now's your chance to find out! The boys will give step-by-step instructions on how to draw some of their best Dog Man characters. Plus, get advice on how to create your own funny comic-book characters -- and bring them to life in 3-D! This book is packed with 3-D glasses; a write-on, wipe-off pen; a drawing pad; and over 30 stickers from the New York Times bestselling series!
|Author||: Jessica Abel|
A Library Journal Best Book of 2015 Go behind the scenes of seven of today’s most popular narrative radio shows and podcasts, including This American Life and RadioLab, in graphic narrative. Every week, millions of devoted fans tune in to or download This American Life, The Moth, Radiolab, Planet Money, Snap Judgment, Serial, Invisibilia and other narrative radio shows. Using personal stories to breathe life into complex ideas and issues, these beloved programs help us to understand ourselves and our world a little bit better. Each has a distinct style, but every one delivers stories that are brilliantly told and produced. Out on the Wire offers an unexpected window into this new kind of storytelling—one that literally illustrates the making of a purely auditory medium. With the help of This American Life's Ira Glass, Jessica Abel, a cartoonist and devotee of narrative radio, uncovers just how radio producers construct narrative, spilling some juicy insider details. Jad Abumrad of RadioLab talks about chasing moments of awe with scientists, while Planet Money’s Robert Smith lets us in on his slightly goofy strategy for putting interviewees at ease. And Abel reveals how mad—really mad—Ira Glass becomes when he receives edits from his colleagues. Informative and engaging, Out on the Wire demonstrates that narrative radio and podcasts are creating some of the most exciting and innovative storytelling available today.
|Author||: Mark Kneece|
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.
|Editor||: Chicago Review Press|
With step-by-step instructions, drawings to complete, and space to experiment, How to Draw Comics is for anyone interested in creating your own cartoon, graphic novel, or manga. Ilya helps you develop your own style as you learn about the principles and practice the techniques involved. Fun and interactive, with captions, speech balloons, and sound effects bursting out of every page, the book looks just like a comic book, but with the widest variety of styles imaginable. Ilya covers the basics of drawing faces, figures, and motion; using color; comic timing; creating cliffhangers and suspense; and how to create action in the blank space between panels—and therefore in the reader's mind. Perfect for comics enthusiasts and artists from ages 8 to 80, How to Draw Comics is the ultimate guide to cultivating your talent and mastering the art.
|Author||: Greg Pak,Fred Van Lente|
|Editor||: Watson-Guptill Publications|
Provides an introduction to the comics industry, with information on how to create a comic, the importance of artistic collaboration, and selling personal comics.
|Author||: Stan Lee,John Buscema|
|Editor||: Simon and Schuster|
Illustrates hitherto mysterious methods of comic art using as examples such Mighty Marvel heroes as Thor, The Silver Surfer, Spider-Man, and The Hulk
|Author||: Jarrod Elvin|
If you like comic books and are interested in starting out to make your own, but never quite knew how to go about it, then this book is for you! MAKING COMICS; The MickMacks Meatbucket way is a compilation of the lesson handouts from MickMacks Meatbucket comic school, started by Jarrod Elvin in 2012. it takes you through each aspect of creating your own independent black and white comic books from scratch, from pre production to self publishing and everything in between!.
|Author||: Scott McCloud|
|Editor||: Harper Collins|
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas