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Hero Boss by Piper Sullivan
"There's something sexy about a woman with a man's name..." Stevie Maddox was the last person I would have hired. Or kissed. Or slept with. Somehow, I managed to do all three despite her being all wrong for me. But she's funny. Sweet. Sexy as hell. And I can't stop thinking about her... I just have to convince her this is more than just an office romance. He was another rich pr*ck doctor, at least that's what I thought. Keeping Dr. Scott in his box would keep everybody safe. It would keep things uncomplicated. Simple. But nothing about the former football player was simple. He was a gentle giant, a dominating gentleman. He wasn't anything like I thought he would be. But we're all wrong for each other, no matter what Scott thinks. I just have to convince him of it too. Before one of us gets hurt.
Bundle Boss Hero Selection Vol 1 by Trish Morey Jessica Hart Jessica Hart
Bundle Boss Hero Selection Vol 5 by Emma Darcy Miranda Lee
Bundle Boss Hero Selection Vol 3 by Helen Brooks Kathryn Ross Jessica Steele
Stan Lee S How To Draw Superheroes by Stan Lee
A latest entry in the series by the National Medal of Arts-winning comics icon demonstrates how to draw superhero characters in the style of Marvel favorites, demystifying specific tools and techniques while sharing advice for also creating villains, sidekicks and monsters. Original.
Level Up The Guide To Great Video Game Design by Scott Rogers
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Getting Unstuck by Timothy Butler
Everyone feels stuck every now and again, paralyzed by the gnawing feeling that something must change – whether in one’s work or work environment, or in a life situation or way of living. But when is this feeling an indication of major psychological impasse? And when will this failure to get “unstuck” threaten not only your personal life and career, but even the healthy functioning of the rest of your team or organization? What are the steps to navigate out of this kind of rut and find a meaningful way forward? In Getting Unstuck, psychologist Timothy Butler shares a proven model for moving from a state of career or life impasse to a new vision based on deeper knowledge of the work and life structures that will ultimately be most meaningful. Outlining a process that he has used with thousands of executives and MBA students, Butler explains how to recognize a state of psychological impasse and shows that this state is in fact the beginning of a necessary and predictable process of psychological development that is repeated many times throughout one’s life. Further, he shows how to turn impasse into a vision of meaning and purpose, first by awakening and deepening one’s imagination, then by recognizing patterns of meaning in one’s life, and finally, by taking action to turn one’s meaningful vision into a daily reality. Supported by a wide range of stories of others who have accomplished similar life transitions, this book is written for anyone who feels stuck and is looking for practical and authoritative guidance for moving out of his or her own immediate impasse.
Ralph Compton Death Of A Hangman by Ralph Compton
A former soldier tries to outrun a gang out for blood in this novel in Ralph Compton's USA Today bestselling series. Years ago, Charlie Pike witnessed the horrors of the War Between the States from the losing side. Now, all he wants to do is work his cattle ranch and marry the spirited local schoolmarm. But when his old commanding officer calls him to action, he cannot refuse. Confederate Brigadier General Henry J. Dryden was a blustery, demanding leader—and he saved Pike's life in the war. After, Dryden became a judge in the wilds of New Mexico Territory. Now he's dying, and he wants Pike to escort him back to his native Texas. It's a simple request—and a deadly one. Because the powerful gang leader Clem Dredge wants vengeance on Dryden, who sentenced to his brother to hang. And Charlie Pike is about to find out that paying some debts can cost a man everything… More Than Six Million Ralph Compton Books In Print!
Swipe This by Scott Rogers
Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.
Company Of Heroes by Henry P. Sims
A successful career means more than just upward mobility and a house in the suburbs-it's the chance to work with people who are as optimistic, energetic, and successful as you are. The chance, in other words, to be part of a company of heroes. In this book, authors Henry Sims and Charles Manz show you how to make this dream come true. Company of Heroes is a springboard for releasing the talent, energy, and enthusiasm of everyone in the organization-not just those at the top. Offering new concepts of leadership-among them, heroic self-leadership-this remarkable book calls for a new, dynamic attitude toward work in today's business organizations. Developing ideas presented in their acclaimed book SuperLeadership, the authors describe a pragmatic, detailed program you can use to transform everyone in your company into a heroic self-leader. You'll learn: * How to become a self-leader and serve as a self-leadership model for others * Why SuperLeadership is much more in tune with today's business needs than traditional models of leadership * How the core process of follower self-leadership works and how to implement proven self-leadership strategies * How organizations and managers can make the challenging transition to self-leadership * How to use teams to empower followers and how to take the entire team concept to the next level * How a total culture of self-leadership can create a company of heroes * What can be learned from the examples of such real-life SuperLeaders as Jack Welch, CEO of General Electric; Ricardo Semler, CEO of Semler Industries; and Dennis Bakke, CEO of AES Corporation An invaluable resource for all managers and supervisors, Company of Heroes is a blueprint for all those who want to build the new, more dynamic organizations of the future now. A practical, step-by-step program for unleashing the full talents of everyone in your organization Company of Heroes In the leaner, meaner organizations of the 1990s the ability to turn a work group into a company of heroes is the key to managerial success. Drawing on concepts set forth in their bestselling SuperLeadership, Henry P. Sims, Jr., and Charles C. Manz provide a complete set of proven, easy-to-use strategies and techniques that managers can use to help their people become heroes-creative, highly motivated self-leaders. Practical, step-by-step guidance on implementing SuperLeadership concepts in any industry * How to become a self-leader and serve as a self-leadership model for others * A detailed examination of the traditional leadership models-why they have lost effectiveness and why SuperLeadership offers a more dynamic, empowering way to lead * Promoting self-led teamwork and boosting the performance levels of teams * Vivid, real-life examples of SuperLeaders and self-leadership in action And many more strategies and techniques for unleashing the powerful self-leadership capacity that resides within each person. Company of Heroes is must reading for all managers and supervisors determined to create extraordinarily effective organizations.