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|Author||: Scott McCloud|
|Editor||: William Morrow Paperbacks|
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
|Author||: Lynda Barry|
|Editor||: Drawn and Quarterly|
The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.
|Author||: Robert Petersen|
This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. • Includes numerous illustrations of British satirical prints, Japanese woodblock prints, and the art of prominent illustrators • Includes a chapter on the latest developments in digital comics
|Author||: Stan Lee,John Buscema|
|Editor||: Simon and Schuster|
Illustrates hitherto mysterious methods of comic art using as examples such Mighty Marvel heroes as Thor, The Silver Surfer, Spider-Man, and The Hulk
|Author||: Carl Potts|
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
|Author||: Dave Gibbons,Tim Pilcher|
|Editor||: Chartwell Books|
In Eisner Award–nominated Making Comics, Dave Gibbons offers a class in creating comic books. Learn scriptwriting, page layouts, lettering, and more from the incredible artist behind Watchmen! This “How It's Done” book reveals insider hints, tips, and tricks from one of the world’s greatest comic creators, all in his own words. The artist behind juggernauts like Watchmen and The Green Lantern, Dave Gibbons, is here to teach you scriptwriting, page layouts, lettering, cover designs, and more, with scans of original artwork and rarely seen workings to illustrate his personal creative processes. Making Comics covers both Gibbons' hand-drawn and digital design techniques in depth. An early adopter of computer design in comic creation, all his lettering is digital, and he even has his own “hand-lettered” font. This is your chance to gain insight to Gibbons' digital work, from his computer coloring and 3-D modelling with Angus McKie on Give Me Liberty, to his work on The Originals using digital grey tones. You’ll learn how he layers text for editing, creates effects such as flares and neon glows, and prepares artwork for print and online. Making Comics is everything you need to know to get started creating great comic books.
|Author||: Scott McCloud|
|Editor||: First Second|
David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the 11th hour isn't making it any easier! This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.
|Author||: Buddy Scalera|
You Can Work Professionally in Comics! Jump-start your comic book career! Creating Comics From Start to Finish tells you everything about how today's mainstream comic books are produced and published. Top working professionals detail how comics are created from concept to completion. Dig deep into every step of the process including writing, editing, penciling, inking, coloring, lettering and even publishing. Working professionals talk candidly about breaking into (and staying in) this exciting industry. Interviews and advice from: Mike Marts, Editor—Batman Mark Waid, Writer—Kingdom Come, Flash, Irredeemable Darick Robertson, Penciler—Wolverine, The Boys, Transmetropolitan Rodney Ramos, Inker—Green Lantern, Punisher Brian Haberlin, Colorist—Witchblade, Spawn Chris Eliopoulos, Letterer—Pet Avengers, Spider-Man, X-Men Joe Quesada, Chief Creative Officer—Marvel Comics Stan Lee, Former President, Chairman—Marvel Comics
|Author||: Scott McCloud|
|Editor||: Harper Collins|
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas
|Author||: Alex Simmons|
|Editor||: Createspace Independent Publishing Platform|
Action, adventure, sci-fi and humor! These are some of the arenas artists and fans have explored for generations. The Art of Making Comics can help buddying artists by introducing them to the whole process of creating comics- from idea to script, to full color art and publication. Professional writer and publisher Alex Simmons (Batman, Tarzan, Archie, Blackjack, & Race Against Time, etc.) explains jobs, terms, writing tips and more.
|Author||: Jessica Abel,Matt Madden|
A course on comics creation offers lessons on lettering, story, structure, panel layout, and much more, providing a solid introduction for people interested in making their own comics. Original.
|Author||: Greg Pak,Fred Van Lente|
|Editor||: Watson-Guptill Publications|
Provides an introduction to the comics industry, with information on how to create a comic, the importance of artistic collaboration, and selling personal comics.
|Author||: David Chelsea|
|Editor||: Watson-Guptill Publications|
Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point
|Author||: Jessica Abel|
A Library Journal Best Book of 2015 Go behind the scenes of seven of today’s most popular narrative radio shows and podcasts, including This American Life and RadioLab, in graphic narrative. Every week, millions of devoted fans tune in to or download This American Life, The Moth, Radiolab, Planet Money, Snap Judgment, Serial, Invisibilia and other narrative radio shows. Using personal stories to breathe life into complex ideas and issues, these beloved programs help us to understand ourselves and our world a little bit better. Each has a distinct style, but every one delivers stories that are brilliantly told and produced. Out on the Wire offers an unexpected window into this new kind of storytelling—one that literally illustrates the making of a purely auditory medium. With the help of This American Life's Ira Glass, Jessica Abel, a cartoonist and devotee of narrative radio, uncovers just how radio producers construct narrative, spilling some juicy insider details. Jad Abumrad of RadioLab talks about chasing moments of awe with scientists, while Planet Money’s Robert Smith lets us in on his slightly goofy strategy for putting interviewees at ease. And Abel reveals how mad—really mad—Ira Glass becomes when he receives edits from his colleagues. Informative and engaging, Out on the Wire demonstrates that narrative radio and podcasts are creating some of the most exciting and innovative storytelling available today.
|Author||: Randy Duncan,Michael Ray Taylor,David Stoddard|
This book provides student journalists, artists, designers, creative writers and web producers with the tools and techniques they need to tell nonfiction stories visually and graphically. Weaving together history, theory, and practical advice, seasoned nonfiction comics professors and scholars Randy Duncan, Michael Ray Taylor and David Stoddard present a hands-on approach to teach readers from a range of backgrounds how to develop and create a graphic nonfiction story from start to finish. The book offers guidance on: -how to find stories and make use of appropriate facts and visuals; -nonfiction narrative techniques; -artist's tools and techniques; -print, digital, and multimedia production; -legal and ethical considerations. Interviews with well-known nonfiction comics creators and editors discuss best practices and offer readers inspiration to begin creating their own work, and exercises at the end of each chapter encourage students to hone their skills.
|Author||: Mark Kneece|
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.