Hearthstone Hardcover Ruled Journal
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|Author||: . Blizzard Entertainment|
In Hearthstone: Heroes of Warcraft, card-wielding players sling spells and summon creatures to do battle in an epic online arena. From Blizzard Entertainment, the developer of World of Warcraft, this digital card game has won over legions of fans with its fast-paced and deceptively simple gameplay. This finely crafted journal features a selection of the imaginative artwork from the game and is perfect for drafting strategies, creating deck lists, and taking notes as you move up the ranks—smiting foes and collecting cards along the way.
|Author||: Blizzard Entertainment|
|Editor||: Simon and Schuster|
From Blizzard Entertainment, the makers of critically acclaimed games such as Warcraft®, StarCraft®, and Diablo® comes this exciting companion edition to Diablo III: Book of Cain, giving fans an in-depth look into the mind of Tyrael, a key character of the Diablo universe. One of the most exciting and visceral action role-playing games in recent memory, Diablo® has become a worldwide gaming phenomenon. Diablo III: Book of Tyrael takes fans even further into the universe with a detailed and beautifully crafted artifact that focuses on the renowned champion Tyrael. As a former archangel of the High Heavens, he ranks among the most important and influential characters in the Diablo franchise. Here, in this illustrated and comprehensive tome, he reveals never-before-known secrets about the history of the world, the dark threats that yet face mankind, and his decision to join the ranks of humanity as a mortal. Featuring stunning original art throughout, this beautifully illustrated follow-up to Diablo III: Book of Cain will also feature letters from Leah and additional fragments of Cain’s writings, all curated by Tyrael as he weaves together a complex and fascinating story for the members of the Horadrim.
|Author||: Blizzard Entertainment|
Gaming fans have been waiting for this reprint of The Wrath of the Lich King, with cinematic art from World of Warcraft that offers a rare, behind-the-series look for collectors. Fans can experience Northrends icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game.
|Author||: . Blizzard Entertainment|
|Editor||: Insight Editions|
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.
|Author||: Chelsea Monroe-Cassel|
|Editor||: Simon and Schuster|
Sheathe your sword, draw your cards, and summon more than 50 delicious bites and cocktails inspired by Blizzard Entertainment’s smash-hit digital card game. From the best-selling author of World of Warcraft: The Official Cookbook and A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook comes a new collection of delicious recipes. With the Innkeeper’s Tavern Cookbook, fans will unlock Hearthstone-inspired eats, cocktails, and mocktails. A replica of Harth Stonebrew’s own private cookbook, this delightful guide contains more than fifty all-new recipes perfect for any Fireside Gathering or game night, from Sarge’s Easy Mac & Cheese to Medivh’s favorite martini—and, of course, funnel cake. Complete with mouthwatering color photos and Harth’s personal notations, recipe modifications, and reflections, the Innkeeper’s Tavern Cookbook brings the world of Hearthstone to life like never before. Hearthstone is a fast-paced digital card game where players sling spells, summon minions, and command powerful heroes in duels of epic strategy. Featuring familiar characters from the Warcraft® universe, Hearthstone has won over legions of fans with its humor and deceptively simple gameplay.
|Author||: Insight Editions|
Experience the dystopian world of BioShock with this finely crafted journal showcasing iconic imagery and brilliant concept art from the game. Since the original game’s debut in 2007, the BioShock series has engaged a legion of fans with incredible worlds, complex characters, dynamic storylines, and exceptional graphics. The first atmospheric game introduced players to Rapture, a city at the bottom of the ocean where the only creatures that dare to roam are the Little Sisters and their Big Daddy protectors. Featuring images and concept art from the first BioShock game, this journal offers players the chance to record their own journeys and adventures.
|Author||: Osip Mandelstam|
|Editor||: Princeton University Press|
CONTENTS Acknowledgments. A Note on the Text. List of Abbreviations. Introduction. Mandelstam: The Poet as Builder. STONE. Notes. Originally published in 1981. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
|Author||: Jean-Nicolas-Louis Durand|
|Editor||: Getty Publications|
Jean-Nicolas-Louis Durand (1760–1834) regarded the Précis of the Lectures on Architecture (1802–5) and its companion volume, the Graphic Portion (1821), as both a basic course for future civil engineers and a treatise. Focusing the practice of architecture on utilitarian and economic values, he assailed the rationale behind classical architectural training: beauty, proportionality, and symbolism. His formal systematization of plans, elevations, and sections transformed architectural design into a selective modular typology in which symmetry and simple geometrical forms prevailed. His emphasis on pragmatic values, to the exclusion of metaphysical concerns, represented architecture as a closed system that subjected its own formal language to logical processes. Now published in English for the first time, the Précis and the Graphic Portion are classics of architectural education.
|Author||: Josh Abbott|
|Editor||: Lulu Press, Inc|
With My Game Guide you will learn exactly what you need to know in order to become an expert player and beat your opponents! This is a complete guide with everything you need to know about the game PLUS you will also be able to download your free copy of the game with this purchase. - Professional Tips and Strategies. - Cheats and Hacks. - All About Hero Classes. - All About Quests and Achievements. - All About Building Decks. - All About Crafting Cards. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - Wiki Like Info and Strategies. - General App Strategies for Beginners. - PLUS MUCH MORE! Purchase now and crush your opponents! Become a Pro Player Today! Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by Blizzard Entertainment. This guide is to be used as a reference and as such does not modify the game in any way. This is a written guide and not a software program.
|Author||: Joanne McNeil|
One of Esquire’s Best Books to Elevate Your Reading List in 2020, , and a OneZero Best Tech Book of 2020. Named one of the 100 Notable books of 2020 by the End of the World Review. A concise but wide-ranging personal history of the internet from—for the first time—the point of view of the user In a shockingly short amount of time, the internet has bound people around the world together and torn us apart and changed not just the way we communicate but who we are and who we can be. It has created a new, unprecedented cultural space that we are all a part of—even if we don’t participate, that is how we participate—but by which we’re continually surprised, betrayed, enriched, befuddled. We have churned through platforms and technologies and in turn been churned by them. And yet, the internet is us and always has been. In Lurking, Joanne McNeil digs deep and identifies the primary (if sometimes contradictory) concerns of people online: searching, safety, privacy, identity, community, anonymity, and visibility. She charts what it is that brought people online and what keeps us here even as the social equations of digital life—what we’re made to trade, knowingly or otherwise, for the benefits of the internet—have shifted radically beneath us. It is a story we are accustomed to hearing as tales of entrepreneurs and visionaries and dynamic and powerful corporations, but there is a more profound, intimate story that hasn’t yet been told. Long one of the most incisive, ferociously intelligent, and widely respected cultural critics online, McNeil here establishes a singular vision of who we are now, tells the stories of how we became us, and helps us start to figure out what we do now.
|Author||: Simon Arizpe|
|Editor||: Insight Editions|
Enter the tavern, take your seat by the fire, and tuck into The Hearthstone Pop-Up Book, a celebration of Blizzard Entertainment’s acclaimed collectible card game. Embark on an exhilarating journey into the world of Blizzard Entertainment’s Hearthstone. Take your place alongside the nine major heroes, engage in a stunning arena battle, and enjoy a charming story told with the game’s signature wit and whimsy. Unfold each page to reveal a spectacular central pop accompanied by booklets of smaller pops. The Hearthstone Pop-Up Book is a marvel of creativity and paper engineering—and a must-have for Hearthstone fans everywhere. About the game: Hearthstone® is a fast-paced digital strategy card game in which players sling spells, summon minions, and wield powerful weapons to do battle with their opponent. Featuring familiar characters from the Warcraft® universe, Hearthstone has won over legions of fans with its compelling gameplay and lively style.
|Author||: Insight Editions|
This deluxe journal and pen set features striking art from Blizzard Entertainment’s epic multiplayer video game Overwatch. In Overwatch, players team up in squads of heroes to combat enemies and complete objectives. From Blizzard Entertainment, this multiplayer, first-person shooter game has garnered legions of fans with its compelling narrative and variety of characters, each with their own unique roles and abilities. Overwatch: Hardcover Ruled Journal With Pen includes a gorgeous full-color cover featuring the diverse characters of Overwatch and comes with a pen emblazoned with the Overwatch logo. This journal includes 192 pages of ruled, acid-free high quality paper, a ribbon placeholder, and an elastic closure—perfect for crafting strategies and taking notes as you unlock each heroes’ potential.
|Author||: Nina Varela|
From debut author Nina Varela comes the first book in an Own Voices, richly imagined epic fantasy duology about an impossible love between two girls—one human, one Made—whose romance could be the beginning of a revolution. Perfect for fans of Marie Rutkoski’s The Winner’s Curse as well as Game of Thrones and Westworld. After the War of Kinds ravaged the kingdom of Rabu, the Automae, designed to be the playthings of royals, usurped their owners’ estates and bent the human race to their will. Now Ayla, a human servant rising in the ranks at the House of the Sovereign, dreams of avenging her family’s death…by killing the sovereign’s daughter, Lady Crier. Crier was Made to be beautiful, flawless, and to carry on her father’s legacy. But that was before her betrothal to the enigmatic Scyre Kinok, before she discovered her father isn’t the benevolent king she once admired, and most importantly, before she met Ayla. Now, with growing human unrest across the land, pressures from a foreign queen, and an evil new leader on the rise, Crier and Ayla find there may be only one path to love: war.
|Author||: Elizabeth Freeman|
|Editor||: Duke University Press|
In Beside You in Time Elizabeth Freeman expands biopolitical and queer theory by outlining a temporal view of the long nineteenth century. Drawing on Foucauldian notions of discipline as a regime that yoked the human body to time, Freeman shows how time became a social and sensory means by which people assembled into groups in ways that resisted disciplinary forces. She tracks temporalized bodies across many entangled regimes—religion, secularity, race, historiography, health, and sexuality—and examines how those bodies act in relation to those regimes. In analyses of the use of rhythmic dance by the Shakers; African American slave narratives; literature by Mark Twain, Pauline Hopkins, Herman Melville, and others; and how Catholic sacraments conjoined people across historical boundaries, Freeman makes the case for the body as an instrument of what she calls queer hypersociality. As a mode of being in which bodies are connected to others and their histories across and throughout time, queer hypersociality, Freeman contends, provides the means for subjugated bodies to escape disciplinary regimes of time and to create new social worlds.
|Author||: Mark E Neely|
|Editor||: Harvard University Press|
The Civil War is often portrayed as the most brutal war in America's history, a premonition of twentieth-century slaughter and carnage. In challenging this view, Mark E. Neely, Jr., considers the war's destructiveness in a comparative context, revealing the sense of limits that guided the conduct of American soldiers and statesmen. Neely begins by contrasting Civil War behavior with U.S. soldiers' experiences in the Mexican War of 1846. He examines Price's Raid in Missouri for evidence of deterioration in the restraints imposed by the customs of war; and in a brilliant analysis of Philip Sheridan's Shenandoah Valley campaign, he shows that the actions of U.S. cavalrymen were selective and controlled. The Mexican war of the 1860s between French imperial forces and republicans provided a new yardstick for brutality: Emperor Maximilian's infamous Black Decree threatened captured enemies with execution. Civil War battles, however, paled in comparison with the unrestrained warfare waged against the Plains Indians. Racial beliefs, Neely shows, were a major determinant of wartime behavior. Destructive rhetoric was rampant in the congressional debate over the resolution to avenge the treatment of Union captives at Andersonville by deliberately starving and freezing to death Confederate prisoners of war. Nevertheless, to gauge the events of the war by the ferocity of its language of political hatred is a mistake, Neely argues. The modern overemphasis on violence in Civil War literature has led many scholars to go too far in drawing close analogies with the twentieth century's total war and the grim guerrilla struggles of Vietnam.
|Author||: Greg Weisman|
|Editor||: Scholastic Inc.|
It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
|Author||: Matthew Christian Reinhart|
Choose your faction, pick your weapon, and prepare for an astonishing vision of the world of Azeroth like you've never seen before! Built by best-selling paper engineer Matthew Reinhardt, the World of Warcraft Pop- Up Book brings the most well-loved locations of Warcraft to life, from the classic faction hubs of Ogrimmar and Stormwind, to the battle-scarred lands of Lordaeron and Teldrassil, and more! Each page unfolds into an eye-popping treat, depicting iconic locations with brand new art and interactive pieces. Unfold each individual spread to form a map of Azeroth!