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|Author||: Danielle Steel|
While investigating allegations involving the vice president of the United States, Alix Phillips interviews Olympia Foster, the widow of one of America's most admired senators, which brings Alix, and her cameraman Ben Chapman, to the attention of an adversary more sinister than they imagined.
|Author||: Danielle Steel|
"Family. Power. Ambition. Alix Phillips, a successful journalist, is always willing to put herself on the front line for her job. All that matters is getting the story. After great loss in her early life, Alix struggles to let anyone get too close. She trusts a few people, her mother Isabelle, daughter Faye and friend Ben. Ben, Alex's cameraman and kindred spirit, lives for the thrill of the daring job - it's love that terrifies him. When Alix's boss suspects a major political scandal in the White House, he sends Alix to uncover the truth. This story could blow the corridors of power wide open, and Alix is feeling the heat. For someone who was never scared, Alix must now play some Dangerous Games."--Provided by publisher.
|Author||: Margaret MacMillan|
|Editor||: Modern Library Chronicles|
Explores the ways in which history has been used to influence people and government, focusing on how reportage of past events has been manipulated to justify religious movements and political campaigns.
|Author||: Joseph P. Laycock|
|Editor||: University of California Press|
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
|Author||: Keri Arthur|
Dhampire Riley Jenson, a hybrid of vampire and werewolf, journeys to Melbourne and into the heart of the city's seductive and dangerous urban underworld to find an enigmatic killer who has been using a nightclub that caters to its denizens' every fantasy as his stalking grounds. Original.
|Author||: Lucia Peters|
|Editor||: Chronicle Books|
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
|Author||: Amanda Scott|
|Editor||: Open Road Media|
A woman auctioned off to pay a gambling debt finds her only hope lies with a seductive stranger in this Regency romance from a USA Today–bestselling author. When her father auctions her off to pay his gambling debts, Melissa Seacourt vows that she will be no man’s bought bride. Desperate to escape her fate shackled to someone she could never love, Melissa instead is forced to honor and obey the seductive stranger who comes to her rescue. Purchasing a wife for 20,000 guineas wasn’t the end game Nicholas Barrington envisioned when he walked into the notorious Newmarket gambling club. But the innocent Melissa arouses much more than his protective instincts. It will take all of Nick’s skill and daring to best a cunning adversary hell-bent on his destruction. With two lives now hanging in the balance, Nick’s playing for the highest stakes of all: his future with the woman who won his heart. Dangerous Games is the 2nd book in the Dangerous series, but you may enjoy reading the series in any order.
|Author||: Joan Aiken|
|Editor||: Open Road Media|
Dido Twite, with the help of some sacred shaman healers, must foil a sinister plot to overthrow the king of a remote South Sea island healers Sailing the high seas in pursuit of Lord Herodsfoot, roving ambassador to the ageing King James III, Dido Twite’s search has led her to the remote South Sea island of Aratu. She arrives with a new friend she made en route, the enigmatic Dr. Talisman, who is returning to the isle after many years. Soon they discover that there’s something even more dangerous in the ancient rain forest than its poisonous pearl snakes, sting monkeys, and 30-foot-long crocodiles. Dido and Talisman are confronted by the Angrian invaders, who drove the Dilendi natives from their home 400 years earlier. Luckily, Dido befriends the gentle Forest People, who can heal with their magical touch. When she learns about a plot to overthrow the island’s suffering king, Dido enlists the Forest People to help her thwart the scheme, save the monarch, and reunite him with his long-lost daughter. Dangerous Games is the 5th book in the award-winning Wolves Chronicles, but you may enjoy reading the series in any order. This ebook features an illustrated personal history of Joan Aiken including rare images from the author’s estate.
|Author||: Richard Connell|
|Editor||: Open Road Media|
From one of America’s most popular short story writers and an Academy Award nominee: the O. Henry Award–winning tale that inspired the movie The Hunt. A subject of mysterious rumors and superstition, the deserted Caribbean Island was shrouded in an air of peril. To Sanger Rainsford, who fell off a yacht and washed up on its shores, the abandoned isle was a welcome paradise. But unknown to the big-game hunter, a predator lurked in its lush jungles—one more dangerous than any he had ever encountered: a human. First published in 1924, this suspenseful tale “has inspired serial killers, films and stirred controversy in schools. A century on, the story continues to thrill” (The Telegraph). “[A] tense, relentless story of man-against-man adventure, in which the hunter Sanger Rainsford learns, at the hands of General Zaroff, what it means to be hunted.” —Criterion
|Author||: Lora Leigh|
|Editor||: St. Martin's Paperbacks|
"Leigh's pages explode with a mixture of erotic pleasures." -RT Book Reviews #1 New York Times bestselling author, Lora Leigh's sexy Navy SEALs series, the Tempting SEALs, is red-hot, sexy romantic suspense at its best, featuring men who will stop at nothing to proect their country and all they love no matter how dark the danger, no matter what demons they must face. And when these men love, their passion runs deep and hard. Navy SEAL Clint" Iceman" McIntire earned his name by being the ultimate warrior. He's untouchable, unstoppable and he takes no prisoners. Having crushed an infamous drug cartel in Columbia, Clint was nothing short of an American hero. Now he's home on a much-needed leave, but instead of some R & R, he finds himself neck-deep in the hottest kind of trouble with his best friend's seemingly innocent little sister, Morgana Chavez, the only woman who has the power to bring him to his knees...Morgana has been secretly working with the DEA to uncover a thriving date-rape drug, which leads her to a shadowy faction that is more deadly than anything her team has ever encountered. Now, it's up to Clint to keep this beautiful, determined agent out of harm's way, even while the explosive passion between them threatens to consume them both. But these Dangerous Games will bring Morgana and Clint to the very edge of high stakes danger and perilous desire.
|Author||: Greg Bear,Erik Bear|
|Editor||: Idea & Design Works Llc|
It is eleven years after the events of the Jurassic Park movies and CIA agent Daniel Espinoza is working undercover to infiltrate infamously brutal Nicaraguan drug lord Gabriel Cazares' drug ring. Cazares and his henchmen have taken over Isla Nubar and converted the main facility into a walled fortress and pleasure palace in the center of a primeval jungle filled with savage monsters. When his deep cover is blown, Espinoza finds himself lost and alone on the dangerous island, hunted by both armed thugs and prehistoric monstrosities. And there's someone else watching him, too - a mysterious figure in the shadows who could be Espinoza's only hope for survival... or the bringer of his ultimate doom! From Greg Bear, the author who brought you... Halo: Cryptum (9780765323965) The Forge of God (9780765301079) Blood Music (9780441003488) Star Wars: Rogue Planet (9780345435408) Darwin's Radio (9780345435248) Eon (9780812520477) Dinosaur Summer (9780446606660)
|Author||: Gardner Dozois,Jack Dann|
|Editor||: Baen Publishing Enterprises|
In the reality shows of the future, people will literally be dying to watch. Science fiction's most expert dreamers envision the computerized, high-risk games of the future in this winning collection. Features: Robert Sheckley Cory Doctorow Kate Wilhelm Alastair Reynolds Vernor Vinge Jonathan Letham Gwyneth Jones William Browning Spencer Allen Steele Terry Dowling Jason Stoddard At the publisher's request, this title is sold without DRM (Digital Rights Management).
|Author||: Clayton Emery|
|Editor||: Wizards of the Coast|
Mages' Games Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men. Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods. Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.
|Author||: Marta Randall|
|Editor||: New York : Pocket Books ; Markham, Ont. : Distributed in Canada by PaperJacks|
The Stakes: All of outer space, including Tauspace, where no time exists. The opponents are the proud and peaceful Kennerin clan. Parallax, a headless economic monolith that feeds its way across the galaxies ... and the beautiful carlike Tatha, who travels through Federation and Parallax circles and all of tauspace as easily as an alley cat picks its way along a back fence.
|Author||: Margaret MacMillan|
|Editor||: Modern Library|
Acclaimed historian Margaret MacMillan explores here the many ways in which history affects us all. She shows how a deeper engagement with history, both as individuals and in the sphere of public debate, can help us understand ourselves and the world better. But she also warns that history can be misused and lead to misunderstanding. History is used to justify religious movements and political campaigns alike. Dictators may suppress history because it undermines their ideas, agendas, or claims to absolute authority. Nationalists may tell false, one-sided, or misleading stories about the past. Political leaders might mobilize their people by telling lies. It is imperative that we have an understanding of the past and avoid these and other common traps in thinking to which many fall prey. This brilliantly reasoned work, alive with incident and figures both great and infamous, will compel us to examine history anew—and skillfully illuminates why it is important to treat the past with care.
|Author||: Keri Arthur|
|Editor||: Hachette UK|
In Melbourne's urban underworld, there's a nightclub for every fetish, fantasy and desire. But for Riley Jenson, a rare hybrid of vampire and werewolf, one such club has become an obsession. Riley hasn't come in pursuit of pleasure but of an unknown killer who's been using the steamy nightspot as his hunting grounds. Leave it to Riley to find the only ticket into the heavily guarded club: Jin, a deliciously hot-bodied bartender who might just provide the key to unmasking a killer unlike any other in the Directorate's experience. Taunted by a former colleague-turned-rogue, distracted by an ex-lover's attentions, Riley follows Jin into a realm of pleasure she could never have imagined. And as danger and passion ignite, a shocking mystery begins to unravel - one where Riley herself becomes the ultimate object of desire . . .
|Author||: Chuck Wendig,Pat Cadigan,Benjanun Sriduangkaew|
Roll the Bones! In a world ruled by chance, one rash decision could bring down the house, one roll of the dice could bring untold wealth, or the end of everything. The players have gathered around the table, each to tell their story - often dark, always compelling. Within you will find tales of the players and the played, lives governed by games deadly, weird, or downright bizarre. Multi-award winning editor Jonathan Oliver (The End of the Line, House of Fear, Magic, End of the Road) brings together new stories featuring a diverse collection of voices. Here you will find incredible new fiction by Chuck Wendig, Silvia Moreno-Garcia, Lavie Tidhar, Benjanun Sriduangkaew, Paul Kearney, Libby McGugan, Yoon Ha Lee, Gary Northfield, Melanie Tem, Hillary Monahan, Tade Thompson, Rebecca Levene, Ivo Stourton, Gary McMahon, Robert Shearman, Nik Vincent, Helen Marshall, and Pat Cadigan.
|Author||: J. T. Geissinger|
|Editor||: Montlake Romance|
The game isn't over until somebody dies. Eva knows what it's like to be imprisoned by a man's twisted obsessions. But after running, hiding, and finding refuge in a rescuer's arms, she's suddenly pulled back into the black hole of her past. Kidnapped by her sadistic ex, Dimitri, and with the love of her life left for dead, Eva is facing down the worst of her demons alone. If Dimitri wants to play sick games, Eva's ready. She already knows how dark they can get. But despite her fears, she hasn't been abandoned. Naz is in hot pursuit. And the last thing Dimitri expects is for a dead man to come calling. For Eva and Naz, worlds apart yet bound by fierce and unbreakable passion, it's time to beat the devil. To do it they'll have to be just as ruthless, seductive, and cunning. With every pulse of the heart, they must risk it all to play Dimitri's final game to its harrowing end--and win.